This weekends mission was to try and ‘hack’ an E4L MAX patch. My aim was the make the sound more reverberant and large in the space the longer you hold on to the plant. First of all I needed to figure out how to make the counter object reset then I can use this to trigger and change the parameters in the E4L patch.
Although at the moment I am still quite undecided on what it is am doing as I still think my concept is a little bit blurred because of the possibilities that MAX has. I’m wanting to change different elements of the sounds the plant have when holding onto the plant for an amount of time to show how our interactions affect plants.
What is happening here is that the number coming in from the plants is being scaled between 0 and 1. When you interact with the plant, the plant data output increases. This output is then sent to a sel 1 object that will create a bang when a 1 passes through. Therefore once scaled and a bang is outputted, this can be a means of triggering something.
This is then sent through a onebang object. This object Allows a . For this patch what that means is is that when there is a bang in the left output this can switch something on as well as maybe switching something off. From the right output we can use this number to go into a counter object. in the left inlet to pass through ONLY if a has been received in the right inlet. After that, a in the left inlet will not get through again until a has been received again in the right inletOutputs the current count of bang message constrained to a specified range. Can be set to count up, down, or up-then-down. In the inspector the settings for the range can be set as well as change the count. For this patch we will need it to count up then down so that it can slowly reset back to 0. There is also a trigger to make it instantly go back to 0 once the scaled plant output reaches its number constant.
Tropical plant when you hold onto it it moves the sound into the centre of the room. The problem with it being a mono recording means that the sound doesn’t quite sound like it is central – I’ll either need to rerecord this sample in binaural or with the ambio mic to get a full capture or use another e4l device to make the sound more full in the space/evenly sounding through all the speakers.
I have also noticed that there seems to be ‘competition’ between channels. I’m not sure if this is because the plants are in proximity of each other or if it is Ableton trying to deal with all the processes at the same time. There doesn’t seem to be any latency flags so I’m not sure if it is anything to do with that. Could be CPU but again, there aren’t any messages being flagged up. Max also keeps crashing still….